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3dmodel aabb ambient android android-debug animation argument array arrow art artifact associative-container background barycentric barycentric-coordinates batch bezier bitmap blender blender-add blender-modeling-hands-on bootstrap bounding-volume brdf bumpmapping c callback camera capture circle class color color-measurement color-people colorpicker combination command competition compile computer-graphics constructor cook-torrance copy cplus cpp11 crlf cross cross-product c-sharp cube cubemap culling curve ddms debug delaunay delaunaytriangulation deprecated design directx distance documentation dot dotproduct dpi eclipse editor effective-java equation error facade file fileread fresnel frustum function game-design-pattern git gl glbufferdata glfw glpolygonoffset glut good graphviz hello-world hexadecimal hollywood-principle ibl ide image inheritance inkscape inkscape-get-path input internet ios java javascript javascript-library junit library line location loose-coupling mac main makeimage map math matrix memory merge metal modelview-matrix multithread mvc normal not-pbr objective-c observer opengl opengl2 opengl2-sample opengl3 opengl4 opengl-accelerate opengl-debug opengl-deprecated opengl-error opengl-image opengl-template opengl-text opengl-window outline pbr performance perspective-matrix physical-size pipeline plane point post-processing powerpoint printf projected-size projection python rasterization ray raycast ray-intersection raytracing reflection rendering-pipeline reserved-word return reverse-engineering scene-graph screenshot segment sequence-container set shader skin speed stencil stitching string sublime-build svg template template-method terminology test tex2img text texture thread threejs transparency triangle triangle-cross-product type unproject user-data utf vbo vector vector-graphics viewing-pipeline viewport-matrix vs webgl wiki wikidot winapi window-coordinate wrapper xml
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